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A Side Scrolling Space Shooter Finite Runner Strategic Semi-Shmup (Non-Bullet Hell)

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Smart Missile Turrets, Energy Barriers, Popup Drones and Popup Mines.

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Unfortunately, I’ve hit a wall with some of the logic I have to keep the enemy ‘units’ from overlapping each other which showing up randomly WHILE showing up with certain frequency WHILE not partially hanging off randomly generated flat areas.
I’ve got to dig in and do some refactoring to get it all worked out so that I can properly integrate all of these things together in the game effectively.
So - while I hoped to be able to show more of the enemy base scenario with many of the units mixed and matched properly - it will be a little bit yet.

On a side note - I have narrowed down choices for a couple of bosses -
One will be a squid like mechanical ship - where the arms have rocket launchers on the end (and will flail around). The body will have target areas that need to be hit and destroyed in order to take the boss out.
Another will be a carrier ship (again with target areas that need destroying). The ship will deploy smaller fighters that will fly complex acrobatic patterns around you - trying to dive bomb you.

Boss #1 concept

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