The Old World is a top-down 2D Sandbox RPG focused on a dynamic game-play as well as creating a rare interaction with the environment and AI inside the game. The World is randomly generated, allowing for a fresh new start of an adventure every time you choose to create a new character. With an ever-changing World where history is made every second of game-time. You're apart of creating that history, every choice you make will have an impact on the world, Whether it is a good or bad impact is your choice to make. Villages may arise from only a handful of people and may in time either grow and bloom into a larger settlement or crumble and fall. You have all the choices in the world and more, nothing is nothing pre-determined. Everything is yours to change if you so wish. The World is yours for the taking. No Limits, Pure Sandbox.
Fancy new video update and also implemented a heap of new Primary and Secondary Attributes for the Player System and also added them to the Item System.
Posted by Joxno on Jul 10th, 2012
Heyo! This week I've been implmenting fancy new attributes and skills for both the Player and the Items inside the game.
The main Attributes of the Player are
Strength, Stamina, Agility, Intelligence,
Spirit, Wisdom, Charisma, Verbosity, Dexterity, Veracity.
All of these attributes have their own particular function, such as Strength increasing Melee attack damage or Stamina increasing HP etc.
I've also implemented a heap of secondary Attributes, such as Crafting, Woodchopping and other various ones. These aren't just for keeping track of how much you've crafted or chopped wood but will actually be beneficial.
For Example: if you were to craft a lot of items you might get a bonus that will allow you to have a chance of crafting double the amount. Other bonuses might include increasing any of your main attributes by a small percentage. So without further introduction, here is a fancy new video update, Hope you enjoy!
So without further introduction, here is a fancy new video update, Hope you enjoy!