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The Old World is a top-down 2D Sandbox RPG focused on a dynamic game-play as well as creating a rare interaction with the environment and AI inside the game. The World is randomly generated, allowing for a fresh new start of an adventure every time you choose to create a new character. With an ever-changing World where history is made every second of game-time. You're apart of creating that history, every choice you make will have an impact on the world, Whether it is a good or bad impact is your choice to make. Villages may arise from only a handful of people and may in time either grow and bloom into a larger settlement or crumble and fall. You have all the choices in the world and more, nothing is nothing pre-determined. Everything is yours to change if you so wish. The World is yours for the taking. No Limits, Pure Sandbox.

Post news Report RSS The Old World: GUI Makeover & Alpha News.

Started re-designing and re-skinning the GUI as well as begun implementation of several more items and a Notification System. Also update on Alpha release date(Mid/Late April 2012)

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Today I started to re-design and re-skin the GUI. The old GUI was basically just a place-holder and has run its course. So far the graphics of the GUI is starting to match the general design of the game, Woodenish, Oldish, Worn-out etc.

So far the skin-job has turned out pretty nicely. Here is a quick snapshot of the GUI so far:

GUI Re-Skin Snapshot

I've also begun to implement a kind of Notification system to handle Combat Messages, Messages, Achievements and other such things that counts as notifications.

Implementation of several more items has also started to give the game more content and more stuff to play around with when the Alpha hits.

Currently the Alpha is estimated to be released Mid to Late April 2012.

Until then and after release you will see a lot more content and systems being added to the game, either on a daily (Shorter updates) or weekly basis (Larger updates).

And here's some fancy Eye-candy ;)

Lava, Ground and Black Object Textures are made by Finexen.

Just played around with a few things, dug a lot to make the Lava flow, changed a few textures around and voilá.

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