The Great War is the first large scale conflict, spread throughout the entire globe. The technologies after the industrial revolution at the time allowed nations to build more destructive arsenal. The tactics, however, did not keep up to the weapons: in Europe, millions of soldiers died, only to gain a small amount of territory. War Veteran: Great War is a student research project that focus on Artificial Intelligence and Machine Learning. The aim is to make NPCs (non-playable characters) learn the play style their human counterpart and use it against them. Human and NPCs will stand together with the sole purpose to destroy the enemy team.
A concept proof of the item handling system. All 3D assets in early stage are subjected to replacements. No copyright infringement intended.
* Mismatch between sound and image is from recorder issue *
The system includes:
• Aim animations (idle, fire, rechamber)
• Hip animations (idle, fire, rechamber, reload, reload empty, etc.)
• Reload: depends on the amount ammunition in the clip.
+ Reload per clip segment (depends on clip size)
+ Reload per bullet
+ Reload on empty gun
so it's not dead? :D