Some new game features I programmed last week:
- Object picking
- Normal and specular maps(it had taken me a lot time)
Also I changed lighting(moved and changed a direction of light) and added some new objects to map. You can see it all in the video. Also, I need to make some background building models and place them far from the slide door on the preview image. Normal maps with specular looks very good - but it was very difficult to make them work properly.
Example of normal mapping:
Map screenshot:
Video (sorry for a bad quality)
Also I created a team with 6 members and now I'm developing a website.
you have a minigun... you need moar stuffs!! and I'm sorry I have to say this pun... but you have... a long way to go xD
looks chitty
Sorry for my English, but what does it mean? :)
What's wrong with a minigun? Yes, it's a bit low-poly, but it's only a test weapon to kill NPCs. Also, I have 5 weapons in game today - a minigun, an old minigun(crappy), smg, punch(with a bad model), and a super-weapon for an another game.
no offense but you need to learn alot more
I think something went wrong in your concept phase. Maybe just more creativity.
Just my opinion
Thanks for all comments, I want to say - all models are just a prototypes, I have 3 modellers, and they will help me to make this models more detailed! As for the minigun - it's also a prototype! Today I made 3 concepts - 2 for weapons and one character, now they are only on paper, but I want to make them better in Photoshop. I'll upload them soon.