Our world is in ruins.
The capital of Russia - Moscow was destroyed with many rockets and weapons. Miraculously, here in Moscow, many people survived and still
live in their flats. Most of them established/joined local gang clans, creating a very unstable situation. The railroad in the northern
region is still working, even though many regions of Moscow lie in absolute ruins.
Mihail Antonov, our main character of the game, lives near this railroad in his old flat in a partly abandoned building. From Moscow,
every day, he rides on the train to his workplace, in Dolgoprudny, a small town, not damaged by the war. Many people from Moscow migrated
there after this war. Gang clans control Dolgoprudny and they do not like visitors from other towns. Mihail works in a research lab,
specializing in weather forecasting.
On this sunny March Monday, the entire day had gone horribly wrong for our hero. When he finally comes to Dolgoprudniy, he founds that
many people escaped from the town. Also, his bus In Dolgoprudniy cannot drive him to his lab. Mihail decides to walk to research lab by
himself. He reaches it. Next happens what he didn't suspect and it finally separated his life to "before" and "after"! He does not suspect
what else will happen today, and what the hell he must survive the next hours!
The game story is based on my "The Long Way" mod for Half-Life 2(tm)
The game uses the Run3 Game Engine.
The first episode of the game will include the part of story, mentioned above.
The game will be released as promised at 27th of October.
There you can look on a countdown of it:
The game will be released in two parts. This one is the beginning, where you will see the introduction to "The Long Way" game world.
I will release the game there, on Indie and ModDB, and on some mirrors and also, on a game website.
There are many ideas about the future of The Long Way, unfortunately I came up with difficulties with the increasing level of game quality, and it's hard to support my own game engine. The future may be in some type of a framework-wrapper for Unity or UE.
Please leave comments if you have some questions about the game.
We are glad to present the trailer of the game. Release is scheduled for 27th October 2017. The focus of development is on a character animation, AI-systems...
The Long Way beta will be released 27th of December 2015.
The game development progress, latest tasks and beta-test readiness.
This is our second release. In it, you must get out from a PHOL_LABS underground station on Venus. Luckily, there is a teleporter which can get you straight...
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The patched version of a first SGL release! Please prefer this version on newer computers.
The patch for the newer computers for concept demo (released in 2012). Only bug-fixes. Please download this version.
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