Inspired by XCOM and a legion of brilliant authors this game puts you in the shoes of the newly appointed Overseer of the SCP Foundation an extraterritoral organization charged to secure anomalous artifacts around the world, contain public knowledge, and protect the world's existence from the hazards these items possess. You must Secure. Find anomalous events and SCP entities. Customize your armed forces and research powerful new technologies. Dispatch task forces to lock down and retrieve it. Fight off others interested in the same prize. You must Contain. Suppress public knowledge of the events. Recruit governments, agents, and organizations to fund and support your goals. You must Protect. Build bases and secure areas to store anomalous items. Stop the spread of anomalous effects. Beware of dangerous containment breaches. As time passes the beginning hastens the end. Something nearly destroyed the Foundation once. It won't make the same mistake again.
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May 22 2015 Anchor | ||
Add options to menu. When connecting to an external monitor it'd be nice if the game updates to recognise the new resolution options When creating a new world there is a bit of lag and buttons can still be highlighted, a loading circle/prevention When genereating a world a random selection of names or a question mark would be nice for sites. Seeing site 19 Storing articles in the game files as an option would be nice to increase offline playability. When hovering over icons in the relations and paradigms(is that right?) a little name appearing Missing oceanic region as a continent/group. Be able to choose where recon teams etc. come from, or having a priority system would be nice as opposed to In the base building the bottom building tab kinda collides/gets overlaid by the equipment as personnel tabs. When opening When viewing the anomaly screen after clicking on an anomaly. right clicking should send it away. Currently the only way to remove |
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Jul 18 2015 Anchor | ||
I think there should be storys when building your site, like being able to put a elevators in and stairs, you can then select if they are going up or down, once that has happened you build from there, also the base/first leval will go see through, you can then select the levals by clicking a button on the side of the building interface. This could mean a lot of possibilities, like having office's on one leval, light Containment on the lower leval and heavy Containment on the lowest level, and then have D block for the Class D's and their cells etc. |
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Jul 21 2015 Anchor | ||
@maykayman There will be multiple stories in the game, in fact you should be able to see it in the prototype. The key binding is pretty wierd though so you would be unlikely to stumble upon it. + and - on the numpad should move between levels. There are some complications with pathfinding when multiple levels are involved but hopefully those will be solved eventually. @PaulButterJunior Sorry for not seeing this earlier. I swear I saw no responses here! 0_0
I'm not sure what you mean by connecting to an external monitor. I run two monitors and haven't seen an issue. Could you be more detailed?
I haven't spent much time on the loading transition yet. This should be addressed before the next prototype.
Its something I'm looking into.
A system for tooltips is already created and I just need to hook it up to every item.
I forgot to collapse the other tabs when building is active. That does need to be added soon. Also the red color was simply to indicate deletion. I will be adding a different indicator to show the other buttons are pressed The other concerns you have are simply figments of the early state of the prototype. They will change significantly as those areas are addressed. Some of them have already been addressed seeing as I was slow to respond. |
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