Very early development of a classic-style RPG. We're talking turn-based, top-down pixel-art but pulling in elements from modern game design to make it all a little more approachable for today's consumers and gameplay expectations.
Classic RPG pathfinding left a lot to be desired. Things got better pretty quickly once game developers started implementing the "A-star" algorithm. It's super simple to implement and surprisingly efficient. It really is brilliant in it's simplicity.