A pixelated side-scrolling action adventure about exploring the decaying ruins of our species and fighting deadly sea-creatures in search of answers. It will be up to the player to determine if the ruins of our species is a travesty or an inevitable conclusion as they explore the waters and encounter deadly underwater monsters.
A pixelated side-scrolling action adventure about exploring the decaying ruins of our species and fighting deadly sea-creatures in search of answers.
The water rose by an unpredictable amount due to climate change. The sun started losing power and the Earth's surface froze over. Humans were forced to live underwater, where they could still harvest energy and grow food, changing how cities and districts looked. As resources began to dwindle in the year 2971, sub-aquatic spaceships were sent to a nearby wormhole to look for habitable planets. Things did not go as planned, as the ship, Argo9, returns millions of years later in a time humans have gone extinct.
It will be up to the player to determine if the ruins of our species is a travesty or an inevitable conclusion as they explore the waters and encounter deadly underwater monsters.
Controls: movement WASD || shooting/aim = LMB/mouse || Change weapon = Scroll/QE/Numb keys or you can use a gamepad.
So this is our first big game! We haven't made a big game before so it's really exciting to make something of this scale, but also a bit like just being two people wrestling a colossus. Much like in Shadow of the Colossus. This is something we really want to make as great as possible so we're taking our time and working loads on it, full time like.
Developers: Christopher Andreasson (Code and Design) and Josef Martinovsky (Art and Design and Sound).
Music: Karl Flodin
Engine : Gamemaker Studio.
Inspiration: Planet of the Apes, 20000 Leagues Under the Sea, Star Wars, and Life Aquatic; Shadow of the Colossus, Super Metroid andTeleglitch .
System Requirements: Windows 7 or newer (Mac and Linux for final version)
Release Date: We are aiming for a release in the end of September.
Delivery Platforms
-Steam
-Itch.io
-GameJolt
-Humble Store
-Google
-Checkout Paypal
Thanks to: Everyone that backed us on Kickstarter and got us greenlit on Steam. Thank you sooo much for all the support. We really hope people like it.
There might be some bugs, sorry :3. Also there could be some lag. We haven't done any testing yet as we are still working on the game and this is just an alpha build. A little taste of what the game will be like.
(^u^)