Tessellation Desolation is a platforming game that offers a challenging suite of gameplay due to is rolling based mechanics. Characters can only displace themselves based on their rotational energy, which is gained based on the shape of a character. Characters are uniform polygons(with one universally breaking exception) built from congruent shaped triangles; that is their design is of tessellated patterns. A state of depravity has occurred wherein characters with greater rotational acceleration attempt to enslave those seen as "rotational-ly" challenged. Eventually one of these less capable rotating characters, an enraged square, decides they will not submit, and their peers are not obligated to do so either. As a square, the player will have to be cunning to avoid and outwit those trying to be oppressive--using their range to latch onto ledges, and to lead on their enemies--until they have disrupted the new order based around the Circle, a figure with seemingly unlimited power.
This is a display of a scene both with a gray scale effect as well as being fully saturated. The purpose of having the gray scale method in-game is to attempt to showcase the dullness of the squares. In time it will be revealed better that these squares are not just dull, but entirely neutral. Of course this idea will have to be presented more than just with a shading effect, but for general visual aesthetic it seems useful.