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You are an interplanetary mining contractor on a mission to discover natural resources on alien planets and send them back to earth. TerraTech features procedurally generated worlds and unique on-the-fly vehicle construction.

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Suggestions for wheels (Games : TerraTech : Forum : TerraTech Pre-Alpha Demo : Suggestions for wheels) Locked
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Jul 30 2014 Anchor

I have found 2 issues related to the GeoCorp wheels: First, the Jaws (spiked metal) and Workaday (Rubber) wheels are the same size, but the Workaday seems to have much more grip, speed and turning, making the Jaws useless next to the equally rare Workaday. But i don't know what you guys have planned for the upcoming base-building mode, so it is possible that the Jaws is meant to be a low-end and less expensive version of the Workaday, just like with the Little Trekker and Dirt Wheels.

The second issue is that there is a huge gap between the GSO and Geo wheels, making the transition between them a bit hard. The smallest Geo wheels have 3 times the diameter of the largest GSO wheel, and 12 times the volume. Because of this, GSO vehicles have a very low ground clearance, and large ones need millions of tiny 1x1x1 wheels. Also, Geo vehicles are often pretty top heavy and flip easily on races and melee fights, because the current Geo wheels are pretty tall.

My suggestion is to add 2 wheels: a 1x2x2 GSO wheel (the small dimension being the width), but with the actual tyre being about 1.25 blocks in diameter; and a 2x2x2 Geo wheel, with the tyre being also 2 blocks in diameter (so basically the Big Boy wheel with the tyre downscaled to 2 blocks). This would solve all the problems i mentioned above.

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