It's a new version of my previous "Tengist" game, only this time it's on the Godot Engine
Here are some screenshots for the upcoming final release of Tengist GD!
Changes:
-Levels 8-10 added
-You can now pass through dead enemies.
-Enemies now drop off ammo, armour or health
-Scots, Scottish Gaelic, Focurc, Italian and Pirate translations added
-Language selection screen now appears before the main menu
-The menus have been restylised
-Added graphics and sounds options which load and save
-Confirmation menus now appear when the user quits or returns to the main menu
-Status Messages added
-Levels now have introductions telling the user which level they're on.
-Messages telling the player if they need keycards to open doors now added
-Messages telling the player what they picked up have been added
-Level 5 is heavily modified to reduce slowdowns
-Doors no longer shut down on players under it
-Keycards have been removed from level 7
-FPS gun/arms no longer go through walls or objects.
-You can now load and save your progress.
-You can also delete your save (Shift+Del) at "Load Saved Game"
-Game modified to only render what is in the current room(s)