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Tainted Fate is an open world horror adventure game played with two protagonists with original gameplay features. Played in first person, it features an inventory system, dynamic conversations, puzzles, two timelines (1940's and 2012), latest graphics technology and an engaging story that changes depending on your decisions.

Report article RSS Feed Graphics scalability of Tainted Fate

In this post I'll talk about the way you can change the graphical fidelity in the game to make it look awesome or make it work on a toaster.

Posted by MisfitVillage on Dec 22nd, 2012

Greetings,
Mladen here, main developer behind Tainted Fate.
I want to show you how much NeoAxis engine is scalable in terms of graphics fidelity and how that helps us with our game.
I took 4 screenshots on 3 locations in the game, each of them at a different graphics setting, to show you how much the graphics change depending on the settings and what kind of a gain you get in terms of frames-per-second.

In the first set of screenshots, the graphics were set to High (that's the highest setting in the game):

Graphics scalability of Tainted Fate
Graphics scalability of Tainted Fate
Graphics scalability of Tainted Fate

We have here all the post effects (detailed here) like SSAO, FXAA, HDR, DOF, Light Scattering, Vignetting,...
The water reflects everything on the map, the shadows are turned on and the decorative objects (grass, small rocks) are visible. The fps is at about 50 on a GeForce 8800.

In the next set of screenshots, the graphics were brought down to Medium:

Graphics scalability of Tainted Fate
Graphics scalability of Tainted Fate
Graphics scalability of Tainted Fate

The shadows are turned off, the water reflects only the sky and the decorative objects are not visible. All the fancy post effects are kept intact. The fps are at about 100

In these next screenshots the graphics are set to Low:

Graphics scalability of Tainted Fate
Graphics scalability of Tainted Fate
Graphics scalability of Tainted Fate

On low settings we can see that the post effects are turned off which makes the game considerably more lame but brings the fps up to about 150.

In the last batch of screenshots, the graphics are set to Very Low:

Graphics scalability of Tainted Fate
Graphics scalability of Tainted Fate
Graphics scalability of Tainted Fate

Very low turns off everything, even the bump maps on the textures and enables the game to run on a toaster. The fps is over 200 on these settings.

Now I want to show you two screenshots side-by-side on High and Very Low settings, so that you see how much the graphics really change:

Graphics scalability of Tainted Fate

That's all that I wanted to show you in terms of the graphics scalability of Tainted Fate.

As you may know, we are running a little funding campaign over at indiegogo, trying to raise some dough to get the development running at a normal pace. If you like what you see about the game so far and want to help make it even better, contribute! Even a single dollar means a lot.

Post comment Comments
timstro59
timstro59 Dec 23 2012, 9:38am says:

seems like an interesting game.

0 votes     reply to comment
MisfitVillage Author
MisfitVillage Dec 24 2012, 7:27am replied:

It is ;)

+2 votes   reply to comment
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Tainted Fate
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Windows, Mac
Developed By
MisfitVillage
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Related Engines
NeoAxis 3D Engine
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