Mladen here, main developer behind Tainted Fate.
I want to show you how much NeoAxis engine is scalable in terms of graphics fidelity and how that helps us with our game.
I took 4 screenshots on 3 locations in the game, each of them at a different graphics setting, to show you how much the graphics change depending on the settings and what kind of a gain you get in terms of frames-per-second.
In the first set of screenshots, the graphics were set to High (that's the highest setting in the game):
We have here all the post effects (detailed here) like SSAO, FXAA, HDR, DOF, Light Scattering, Vignetting,...
The water reflects everything on the map, the shadows are turned on and the decorative objects (grass, small rocks) are visible. The fps is at about 50 on a GeForce 8800.
In the next set of screenshots, the graphics were brought down to Medium:
The shadows are turned off, the water reflects only the sky and the decorative objects are not visible. All the fancy post effects are kept intact. The fps are at about 100
In these next screenshots the graphics are set to Low:
On low settings we can see that the post effects are turned off which makes the game considerably more lame but brings the fps up to about 150.
In the last batch of screenshots, the graphics are set to Very Low:
Very low turns off everything, even the bump maps on the textures and enables the game to run on a toaster. The fps is over 200 on these settings.
Now I want to show you two screenshots side-by-side on High and Very Low settings, so that you see how much the graphics really change:
That's all that I wanted to show you in terms of the graphics scalability of Tainted Fate.
As you may know, we are running a little funding campaign over at indiegogo, trying to raise some dough to get the development running at a normal pace. If you like what you see about the game so far and want to help make it even better, contribute! Even a single dollar means a lot.