The buff frames as they are, very minimalisticDetail will be shown in the tooltip + picture
A venom with 230 seconds duration and a bleeding that needs a treatment as example:
How it will look Ingame:
And on the even more improved tooltip: Text and Image are placeholders
The debuffs will occur with post process effects and sounds because we do not want to have MMO style debuffs where you see the little icons and you just ignore and can not really bind emotions to them.
Heres also a first attempt for a cursor, (ofc not ingame size)
It will be redone classical pixel style or some other way around. We´ll see.
More 3D Stuff will come in the next time -
Don't forget to write what you think! Tell your concept artist and modeling friends ;)
looks cool guys, I like the nuts and boltsy look of the 'dash board' indicators very cool
Oh man I can actually SEE that you guys are working hard. That's something I haven't seen in a long time. I can't wait to play it!
If you want someone to help with your syntax or something I'm your man, I've noticed that grammar is really choppy :)
Thanks for the offer, but if its so flawed, then we just let our native English speaking people correct read it for the next time ;)
Looks great. Im looking forward to see more updates :) So there will be alot of spider and snakes and different types of animals in the game then?
Animals will be the main threat , but we gotta set which ones we take into the game. Snakes, Wolves and Bears are pretty much must have and there will be rare human enemies.
Liking the UI, a lot. Definitely stick with that minimalistic style.
Nice to hear!
Yep, UI is great. I definitely love the cursor and the "circles"!