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SurviveRL (working title) is NOT another survival first person game. Read on please. It is a concept where the world persists around the player. Actions have cause and effect. Killing an enemy, helping a creature can generate an outcome much later in the game. Multiplayer and modding support are part of the building blocks to the code, making for replayability and extensibility. There will be a single player campaign/story mode also.

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GreenForest
GreenForest - - 426 comments

For, @jacooo
Do you use dx11 for tessellation? And nice shadows on bump maps, trees could be more higher and it's not grass you paint over terrain but straws (what what??). Normal AI with - Zebra,Lions,Deer but no real birds. But animation looks like baked and working very fracturing. And tell for sound geniuses that it's not electro background song at 1:46 and it loops in video 2 times . :)
Overall my oppinion, good game, but need a little bit fixes.

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jacooo Author
jacooo - - 71 comments

Thanks for the feedback swear :) Awesome attention to detail !! I guess the interesting thing from my perspective about this video is that the world being demo'd was put together in just 3 hours using our world engine and standard unity terrain with 4 textures. You are correct on the AI as well. Its a simple wander script just to add some movement. We have much more sophisticated stuff, but that wont be integrated until later as we work on each section of the game. If thats what we can do in 3 hours, imagine what we can do with 3 weeks or 3 months :)

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GreenForest
GreenForest - - 426 comments

I'm so excited. :DDD Thanks for detailed answer. Plz just give a go on visual aspects cuz game mechanics work hand to hand with visual look. Have productive time and see you on next update.

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Description

A sample of one of our procedurally generated worlds... also shown are some concepts for the components you might use to make your own building.