This week's changes are all about making it even easier to make custom maps. We've done this by basically reducing the amount of sprites you'd need to make for guards and players from at least 13 to at least 5. You no longer need to create a sprite for each gun - instead you'll only need to reskin an existing sprite for the following animations:
- Walking
- Punching (left and right hook)
- Holding one handed weapons
- Holding two handed weapons
Previously sprite folders would look something like this:
Now they look like this:
We've also added legs to more sprites. Here are a few gifs of the legs on the current existing guard sprites:
With the new sprite system in place, we're finally ready to continue on to the next level. This next level will be split up between being a flashback before (what is currently) Chapter 2 (Enemies) and also a continuation of the story after Enemies. More on that soon!