Super Matt Jordan is about a real person with real people in a fictional setting and story. Some of the events in the game are inspired by real experiences. Or as my wife so eloquently describes it; "It's about the empirical versus the hypothetical." Super Matt Jordan is a side scrolling adventure shooter/platformer that puts you in a compelling story where you must duel deadly characters, explore dangerous temples, and solve elaborate puzzles. Aside from the main story, there are lots of mini-games along the way, hundreds of items to collect, an additional New Game Plus mode, and an original soundtrack.
It's been a while so I made a video instead of writing a long article.
march 2015 - you can simply smell the fresh paint
After 3 months, here's an article about the unique story writing and story telling process that is involved in the SMJ project. Writing for a video game...
july 2014 - around the campfire
Things are getting pretty real... Read all about it!
february 2014 - driving home
Been working really hard to carefully author something interesting and definitely worth playing. The script is in the works still and is undergoing constant...
october 2013 - writing on the wall
After a long hiatus of development, things lately have been very productive. See all the new stuff the game has!
june 2013 - finity
Today marks an astounding milestone. We have the demo working and stable enough for public download and testing!
game demo released now!
... and yes this ModDB page has been really silent for a long time. For those of you who have followed the Facebook page, you know what's been going down...
jan 2013 - smashing a silence
Well here we are at the end of another month. I'm glad to say that it was a productive month indeed. I fixed more leaks than a plumber, more issues and...
august 2012 - see matt run, run matt run!
July has been a busy month actually. Still not much in the graphic-visual side of things, but a far greater and more important issue has been tackled...
july 2012 - smells like 60 fps
Super busy, glitches, broken from software updates, dying computer, lack of tools, no time to work...
june 2012 - difficulties
Many changes, additions, new enemy types, updated features, a new mini game, and even some trolling?
may 2012 - expansion and challenges
A large slew of things happened to the game in such a good way. An old friend Returns! Wayne the Ostrich. Another challenge that has been overcome was...
april 2012 - wayne, swimming, and progress!
It has been a productive month. Many many many many many new things have been added to the game. Amongst the ocean of new things, this one game mechanic...
march 2012 - coffee people and more...
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