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SUPER Distro Horizons Vs. Galaximo's Army is the HD Desktop version of the N64-Style Platformer Distro Horizons Vs. Galaximo's Army - Made Possible thanks to Unreal Engine 4. The game differs significantly to Distro Horizons Vs. Galaximo's Army, which is the mobile incarnation of SUPER Distro Horizons to better suit the Desktop audience. Taking place in many different, whacky and crazy dimensions; Take control of young catboy Distro as he travels all of time and space in his quest to take down the evil alien overlord Galaximo and his army!

Add job Report 3D Modeller (Building / Landmark Specialist) needed for London-style Landmarks at Kitatus Studios

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Kitatusstudios.co.uk on

Hello there everyone!

My name is Ryan Shah, Project Lead @ Kitatus Studios!

Following multiple successes we've had with communicating with skilled and professional people here on IndieDB, We're here once more - This time looking for a 3D modeller who specialises in recreating realistic landmarks for our upcoming title: Super Distro.

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I'm sure all of you are dying to hear about the project, so here's a super quick overview: Super Distro is an upcoming 3D adventure title for PC, Mac, Linux as well as consoles and mobile platforms (More about this later!). We follow the story through the eyes of "D.I.S.T.R.O", a cyborg with an unknown past.

The players begin their adventure waking up with no memory in an alley-way and using the revolutionary "Narrative Lego" system (Originally created by Ken Levine), the players mould how the story plays out via their actions in the World. (More about this is available on request!)

And the name of the in-game world? NeoLondon.

Now, of course, All of the secrets can't be revealed here but feel free to email us @ contact@kitatusstudios.co.uk and we'll be more then happy to fill you in on more of the details.

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Now, I'm here asking you to lend us your skills but I'm pretty sure you'd like to know a little bit about me. My name is Ryan Shah, I'm project lead @ Kitatus Studios. I boast over 10 years of experience with video-game creation software (From Macromedia Flash to Unreal Engine 4).

I also write 100% free Unreal Engine 4 books to help every single person on this planet create the video-games of their dreams. I also went to college and university to study animation (For those who are interested in my academic history)

The books I have written have been read over 100,000 times already and once Super Distro has been finished, I will continue to develop this series of books to help even more people create the video-games of their dreams.

If you want to check these books out, head over to Kitatus.co.uk

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Super Distro is a super-exciting project and I'd love to have you join aboard. Having lost all the files I previously worked on, I'm on a time-squeeze to re-create everything that was lost (And improving on the previous content!)

And this is where you come in!

I'd like YOU (Yes... YOU!) to come aboard and help us out by modelling some game-ready re-creations of popular London landmarks. We'd talk about what kind of landmarks we'd like you to create and then you'd create the models and UV them and... That's all you'd have to do.

Once you've created the buildings, you'd have fulfilled your job and all that you'd have to do next is receive your royalty percentage once that game has launched (We will talk about royalty percentage via email).

It's that simple: We want you to create some buildings / landmarks for our Unreal Engine 4 project. Once you've modelled and UV'd them, you're done! I will do all the rest!

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I'm sure some of you are worried about polycount. Well... Here I'm going to let you in on a little secret: We are reaching mobile platforms by using a new technology called GRID which will allow us to achieve PC-quality graphics on mobile platforms via AW3 S3 servers.

This means, you could have a ridiculous amounts of polygons and you won't be scolded for it! Of course the lower is better, but you won't be forced to create the models under a strict polygon limit.

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So if you love films like Bladerunner or Akira or games that feature a futuristic city AND feel comfortable re-creating London landmarks with this style in mind then we want you to join our cause!

If you're interested, then email us NOW and we'll talk specifics!

As you can tell, I'm super-excited for the rebirth of Super Distro and I hope I've tingled your intrigue

To Apply

Email us (Portfolio attachment a bonus!) with a few details about you and with any questions you may have: contact@kitatusstudios.co.uk (Ryan S)