I've been making some progress on the polishing and art asset side of things lately. Alpha in late September/early October, hopefully! Been trying to cram most of my assets into my first system to let players know how the overall structure of the game plays out. Still working on two planet side tactical environments.
Unfortunately I don't believe the alpha release is going to have fully fleshed out environments like desks, chairs, lockers, and that sort of thing. Because of the nature of them being interactable I ran into some issues with the level generator and placing them to work well with the core gameplay. Still working on that.
People told me they didn't want real time (anything!) ship combat in a turn-based game so I stripped out ship combat for now. I've repurposed the shield shader for personal use. Steampunk battery technology is awesome, right? Well, maybe it's actually alien tech. Who knows. Certainly not me.
Repurposed Ship Shield Shader
That's all for now - thanks for reading!