• Register

StarFire was created with the intention to provide a tool to explore the depths of the universe and its secrets in a playful, educational, and thought-provoking manner. In order to do so, the player must design his spacecraft in such way it fits his individual needs and play style, and most importantly, withstands the dangers that linger in the dark. As such, StarFire implements models based on science, and may also cross the border between reality and the paranormal.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Planets & Physics (view original)
Planets & Physics
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
ZeroBits
ZeroBits - - 131 comments

impressive. but here's a tip don't be too ambitous, try and get a basic game before even thinking about making something as polished as freespace 2, or other AAA games.

Reply Good karma Bad karma+1 vote
neutronio Author
neutronio - - 199 comments

Thanks!
I don't think there is reason to worry. This game is sort of my playground so I'm trying out a lot of things as a way to gain experience (and trying to polish it would be just that). Dont really have the intention to make it commercial too, at least not yet :D

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I have re-implemented planets here, this time with improved internal planet construction and working physics, that means you bounce off the planets when you get too close to them. They are also in proper scale now, the cyan objects in the distance float around in the orbit of the gas planet, and are about the same size as the spacecraft.
Planets also have values for atmosphere, gravity, temperature, habitability etc. as they had before. I'm going to work on asteroids and gravity implementation next.