StarFire was created with the intention to provide a tool to explore the depths of the universe and its secrets in a playful, educational, and thought-provoking manner. In order to do so, the player must design his spacecraft in such way it fits his individual needs and play style, and most importantly, withstands the dangers that linger in the dark. As such, StarFire implements models based on science, and may also cross the border between reality and the paranormal.
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I know I promised to release the next version sometime this week... please be patient, I am not quite ready yet to do that. The longer you wait, the better it gets!
Currently completely reprogramming the ship editor from scratch, figured it's the best to do as the editor used some deprecated methods (I am still learning) and also needs restructuring for the new features I want to implement.
It also gets new interface as it can be seen here. These different UI components are basically the same "build" but come in different models that have a different functions (kind of like cars and different type of cars like vans, suvs, compact cars etc) This provides a certain modularity while being relatively easy to code and use at the same time.