
Hi there. Here's part two of How to Design a Starship. Alex and Chris talk about weapons, sounds, rigging and put the Jericho into the game. Enjoy!
A 3D space combat game blending realistic simulation with arcade stylings. Command capital vessels from short-range attack ships to massive dreadnaughts, use zero-g physics to perform complex maneuvers, and unleash torrents of high powered weaponry to destroy your enemies.
Part two covers weapons, sounds, and rigging, before the ship gets added to the game!
Posted by Spckd on
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Excellent!
Thanks!