Star Fighter is a 3D space combat simulation with a focus on high-quality graphics and difficult, varied, and fast-paced gameplay.
Graphics facelift: updated BRDF (Owen-Nayar, Cook-Torrance), upgraded from relief mapping to parallax occlusion mapping
btw, are you already trying to do some real indications on cockpit? I have interest how, if you do :)
Yes, the ship image on the right screen is the player health, changes color as you take damage. The blue bar above it is the rechargeable shield (it can be upgraded with a powerup too).
On the right screen there is the left and right weapon slots, the center part "Cargo Bay Empty" is for saved single-use powerups. There are two weapon cooldown indicators to the far left and right.
The way I achieve it is by drawing the screens in layers with transparent backgrounds. I use a custom shader with parameters to draw each layer's images in different places, sizes and colors, then animate it by resizing, coloring, and clipping the layers.
I also animate the throttle lever.