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It's fierce it's fast, it's physical – it's SpeedTracker! Throw your Jet Rider in to the wild chase for the flag, or fight your way around the high speed tracks. There is no mercy once the jet engines are let loose on full throttle. The Dynaforce 860 Electronic Pulse Jet engine produces enough thrust to kick you off ground. Thanks to the electro magnetic suspension from Electro Maiden you might actually survive after such a trip through the air. But take care – the Jet Rider is not indestructible. Too much abuse will severly damage your vehicle. When you drift through the corners of a track or bounce around in the rough terrain, it is the Dynamex High Impact V6 skids that keeps you in contact with the ground. The Traction Control Extreme coating from Nanotech keeps the skids gliding almost frictionless over any surface, and in a split second it can give them a grip that stops you from slamming into the vehicle in front of you. SpeedTracker - driving with an altitude!

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Description

First screen recording after upgrading to V.5 of Unity.

One of the wooden tracks have been updated; wider, higher walls and banked curves - all to allow for higher speeds.

The Jet Rider has also gotten some overhaul. There is some new instrumentation - foremost the sensor screen with an orientation view of the vehicle. There are also indicators showing when the DIS is engaged. They are shown as a purple (pitch), yellow (yaw) and red (roll), rotating circle. The rotation direction shows how the torque from the DIS is applied to the Jet Rider.
I also experimented with changing the pitch of the engine sound.

Upgrading Unity to V.5 meant some changes to some values for a couple of the physics components. But in the end the upgrade was well worth it. The game gained a considerable amount of fps after the upgrade - probably thanks to PhysX v 3.3 beeing better optimized than the precious version.