I may not have updated for a while, but Alpha Rising is still an ongoing project. I got sidetracked working on other prototypes and having my first short story published, but lately the pace has increased. I mean, just check out the changes since the last version!
- Changing to a party member now takes control of that party member
- Upgrade to Unity 2019
- Editor functions expanded to speed development of scenes
- Clicking to equip an avatar from the inventory items now works properly, including showing equipped armour/helmet/head in editor. Todo weapons/equipment
- Menu function to apply the above to all selected avatars
- Menu function to bulk rename avatar gameobjects to match their in-game name
- Added an editor extension that allows for NPC schedules to be generated
- Added editor extensions to show avatar head, armour and helmet while building
- Added shopkeeper and some dialogue
- Fixed scripts to pickup, drop equipped weapon and drag
- Prototype dialogue implemented for a single character on the ship
- Fixed dead avatars coming back to life when loading if game is paused
- Finished code for mouse wheel scrolling inside container/avatar inventory windows
- Changed to 'dual stick' style movement with strafing
- Enabled move and shoot
- Added GenerateSchedule function
- Line of sight for an NPC is now in a forward 120 degree arc
- NPCs will be alerted if someone is outside of the arc but get too close- Bug fixes and improvements-
- Esc key with no windows open, opens the main menu
- Main menu with options for Save, Load and Exit
- Stop moving when using something
- Stop NPCs from continually trying to access a waypoint behind a locked door
- When loading, remove mesh collider on doors if they are in open state
- Removed buttons from the lift in the ship and created a new solution that shows a button panel when you walk into the lift
- Remove code that stops player while moving with keys if they get near things
- Made window title bars higher
- Clicking a window brings it to front
- Added mesh colliders to doors and stopped player from moving if they are facing a closed door. This
- seems to stop player from being able to push through
- Tablets scroll properly
- Cleaned up all levels, mostly lighting
- Added line of sight
- Bug fixes