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Sovereign is a hunting and survival game designed to be a relaxing experience. Similar to real life sport hunting the challenge in Sovereign comes from actually hitting your target. Difficulty is left to the game player in that you can walk up and smack your target with an arrow at close range, but it's more challenging and rewarding to take your time and nail that target from a good distance. The choice is yours. Sovereign also adds the additional element of survival and inventory management. You must keep yourself alive by collecting food from the animals that you kill and retrieve items such as wood to create new arrows so the hunt can continue. Sovereign is an enjoyable game to work on so I expect to continue development of this game by adding additional environments, animals and features as time progresses so check back!

Report article RSS Feed Sovereign Version 1.2 Released

Download Sovereign 1.2 and enjoy new environments and weapon upgrades.

Posted by 133.7 on Sep 29th, 2012

Sovereign version 1.2 is now available for free download!  Enjoy new environments to explore and upgrades to increase the effectiveness of your arrows.  Use new collectible items to create jars used to contain your new weapon upgrades.  Find it easier to hunt with new sound fx and a key to help you determine what collectibles are required to create items.

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New in version 1.2:

Game:

- Two new environments, The Cavern and The Great Passage.
- Four new collectible items: Sand, Flint, Poison and Oil.
- One new buildable item: Jars are created with wood, flint and sand. Use jars to store poison or oil. - Upgrade your arrows with fire or poison.
- The mouse wheel can be used to swap between arrows.
- A variety of new sound fx.
- The inventory now contains a key to help you determine what is needed to create specific items.

User Interface:

- Windowed mode is now supported.
- A resolution dialog displays during Sovereign startup. This menu can be disabled.
- Arrow selection keys can be mapped through the options menu.
- Options for amount of pixel lamps and particle detail in the display options menu.

Post comment Comments
Jaywolf359
Jaywolf359 Sep 30 2012, 3:22pm says:

Reminds me of Minecraft.... but it's shaping up to be alot better :)

+2 votes     reply to comment
133.7
133.7 Sep 30 2012, 4:16pm replied:

Someone else mentioned that to me... I've never played Minecraft heh, though I did watch part of a Minecraft gameplay trailer after the last person mentioned it to me.

+2 votes     reply to comment
johnlier
johnlier Sep 30 2012, 5:48pm says:

I like the screens, but the cave looks a bit "Smooth" to be a cave imo.

+2 votes     reply to comment
133.7
133.7 Oct 1 2012, 5:55am replied:

The original cave was a bit more jagged, but I had trouble getting Blender to light map it properly until I smoothed it out. I probably just need more experience baking lightmaps with Blender.

+3 votes     reply to comment
Deeke777
Deeke777 Oct 1 2012, 4:31am says:

Pretty neat! I like the hunting aspects, and the flame arrow is sweet :D

+2 votes     reply to comment
133.7
133.7 Oct 1 2012, 5:57am replied:

Yeah I was pretty happy when I finished the new arrow upgrades. I'm probably going to make the upgrades better in the next release. I plan on making it so that you don't actually have to hit an animal when using poison or fire, if you're close enough they'll get poisoned or light up.

+3 votes     reply to comment
Tajin
Tajin Oct 1 2012, 5:12am says:

"it's more challenging and rewarding to take your time and nail that target from a good distance"

Shouldn't it actually be the other way around? Getting near wildlive unnoticed is normally much harder than nailing it from a distance.

+2 votes     reply to comment
133.7
133.7 Oct 1 2012, 5:58am replied:

You know I've never actually gone hunting :P

+3 votes     reply to comment
MadJac
MadJac Oct 1 2012, 5:59am replied:

That would be a cool aspect, rewards for getting within a certain range without scaring them off.

+2 votes     reply to comment
b5cully
b5cully Oct 3 2012, 7:39pm says:

Why is everyone associating survival aspects with Minecraft? Why don't they travel to australia or something and tell the aborigines they are a rip off of minecraft. Sorry for the rant, but I dont get people sometimes. You have a good and unique game going on.

+2 votes     reply to comment
133.7
133.7 Oct 4 2012, 1:21am replied:

Thanks friend. I am of the impression that if you make the game you want to make then your game will be every bit as unique as you are.

+2 votes     reply to comment
Varkplaas
Varkplaas Oct 15 2012, 11:08am says:

I never found the Cave?

+2 votes     reply to comment
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Sovereign
Platforms
Windows, Mac
Developed By
133.7
Engine
Unity
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Official Page
1337atr.weebly.com
Release Date
Released Jul 31, 2012
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