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When the islands first rose from the planet's surface, we were terrified. Some called it the end of times. Others sought to arm themselves against some invisible threat. Years have passed since that amazing time, and we have grown accustomed to these floating giants above our heads; many of us have even made our homes upon their soil. But time is always changing that which we take for granted. The world is picking up speed again, and changes are once again coming to our small world. Skykick is a full 3d strategy game, with players maneuvering small numbers of aircraft via intuitive flight path controls, with the aim of course being to shoot down their opponent. Ships range in scale from small, single person fighters, to multi-hundred foot long cruisers and battleships.

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Want to help? Post here. :) General InvertedVantage InvertedVantage - read

Oct 22 2011, 6:04am

GDD v1.0 Gameplay Design InvertedVantage InvertedVantage - read

Sep 17 2011, 12:13am

Members post here for internal access General InvertedVantage PapDopadillo - read

Sep 16 2011, 4:41am

Excerpt from new GDD: Gameplay and sample match Gameplay Design InvertedVantage InvertedVantage - read

Sep 2 2011, 4:20pm

Turn based maneuvering, real time shooting? Gameplay Design InvertedVantage InvertedVantage - read

Aug 25 2011, 2:57am

SFT-240 WIP Art InvertedVantage InvertedVantage - read

Aug 22 2011, 11:09pm

So some further ideas Gameplay Design InvertedVantage InvertedVantage - read

Aug 22 2011, 11:07pm

SFT-238 WIP Art InvertedVantage InvertedVantage - read

Aug 22 2011, 5:37pm

Story WIP Story InvertedVantage InvertedVantage - read

Aug 22 2011, 5:28pm

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