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Sky Alchemist is a steampunk tower-defense inspired puzzle game. If you feel like building intricate mazes is the fun part of tower defense, or you're just interested in a game with slightly more nuanced gameplay than "Shoot 'em Till They're Dead", then Sky Alchemist is for you. In Sky Alchemist you transform the 58 unique matter types by heating, cooling and breaking into a pure form. The intelligent scenario engine produces thousands of unique missions to challenge you with as you learn to become an Alchemist. Sky Alchemist is hopefully the first of several games in the world of Sky; future games will feature exploration, tactical and strategic airship combat, and more. Buy Sky Alchemist to help bring this world into reality!

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Stored element info (Games : Sky Alchemist : Forum : Feature Requests : Stored element info) Locked
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Jun 29 2012 Anchor

I find it convenient to store as many different types of elements as I can so I can finish missions instantly and recollect/reprocess at my leisure. I would find the following two features extremely useful.

1. Indicate on the mission board which elements a player already has stored (i.e. bold, color, icon, etc.)
2. An ability to review all elements and quantities that a player has stored without having to click on each container. Perhaps a cargo log/manifest.
3. A conveyor belt interface change to allow for all stored containers to be accessed via a separate menu so the belt doesn't have to be scrolled so much when looking through 30 different crates for the right one to process.

Jun 29 2012 Anchor

Especially 2) seems to me to have a really high priority, because it would make life easier for any kind of play-style, no matter if you store much stuff for later or just play a mission rather casually.
1 and 3 also make perfect sense

Question to 3:
I absolutely agree that currently it is tedious to search through 30 crates.
Do you imagine for the filled containers a menu that would just show a list of containers, indicating the filling. You could drag the container then off this list onto the board ? Something quite abstract, no conveyor at all for this usecase?
Or just an easier way to access the filled containers *on the conveyor* ?

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