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Simulacra is aimed at being a nimble, twin stick shooter with smart tactical combat and light base building elements. Set on a faraway planet, the player assumes the role of a Robin hood-esque character, a synthetic virtual intelligence that puppets various automatons to interact with the world. You will explore the planet's surface, meet locals, and work to save them from their captors.

Post news Report RSS Introducing: Evelyn

Update to introduce the protagonist for Simulacra as well as some other basic news and information.

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Hey all!

Hope everyone had a good nice Thanksgiving and are gearing up well for the upcoming holidays. With the hard drive debacle finally behind us, I have been making good headway on rebuilding the lost work and pushing forward with new additions. A new build should be coming shortly but due to the setback I would like to take a little time to fully playtest the game and make sure it is as functional as the previous build before putting out a new one. I'm shooting for next week assuming everything is relatively stable. Again, I apologize for the holdup.

In the meantime I have been working hard on designing the main character for the game. Though I'm sure it will change and evolve over time, I'm proud of the way the design turned out. So may I introduce you to the protagonist for Simulacra, a VI by the name of Evelyn.

Evelyn is a virtual intelligence in charge of the medical facility that the game's main base of operations. As such she is able to possess and puppeteer different machines, computers, etc. Her main form is that of a basic medical frame, designed for basic surgical and caring needs. I wanted her body to primarily represent an intent to help/rescue as that is a big theme in the game, and also didn't want it to read as a cyborg or human hybrid but as an advanced machine. Some touchstones of her design:

  • Medical color scheme and materials.
  • Monitor for face represents both corporate culture and virtual being inside, not a fancy helmet.
  • Fiber optic hair wraps around and connects information to all parts of the body.
  • Machined legs informed by climbing prosthesis, support industrial design.

Please let me know what you think as well as what you would most like to see next. I've updated the poll with a few options for concept design after the game is back up and running at full steam.
Thanks all!
- CJ

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