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Simulacra is aimed at being a nimble, twin stick shooter with smart tactical combat and light base building elements. Set on a faraway planet, the player assumes the role of a Robin hood-esque character, a synthetic virtual intelligence that puppets various automatons to interact with the world. You will explore the planet's surface, meet locals, and work to save them from their captors.

Post news Report RSS Friday Wrap-up! Locker Edition

Friday summary of the work done 11/6/2015 for Simulacra.

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Copy of info from blog

Happy Friday everyone!

Things were pretty slow this week as I am still waiting for news on whether my harddrive can be rebuilt or not. So unfortunately that means that there is no new build today. However I have tried to keep things moving forward in other areas, working in parallel to avoid overlap should I be able to integrate some of the lost progress from my old drive.

So this week was mainly comprised of:

  • Writing and Design - Wrote up a blog post with a synopsis of the game's story and overall design intent. Check it out here if you haven't already!
  • Learning - For a couple different reasons I have migrated to using Modo as an upgrade for my horribly outdated version of 3ds max. It is slow going but am getting a bit more used to it as I work.
  • Learning - I'm always on the lookout for pipeline and workflow improvements and decided to give a method of normal map baking by Nick Quackenbush for Substance designer a try. I tweaked it a bit by creating two unique bakers in Substance so I didn't have to save the files out. Pretty cool so far, definitely useful for the hard surface stuff I'm starting to work on!
  • Production - In an effort to work through the aforementioned "education" I decided to work on a couple very simple designs for the base, namely lockers. I wanted to learn using something relatively simple so I could work out the kinks while still moving forward. I will probably end up exposing a couple controls in Substance and saving out a few variations for the different areas but I'm pretty happy with how they look so far, even in an unpolished state.

Have an excellent weekend all! - CJ

Simulacra Locker

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