It's been a while since the last (and first) news about Shine. Some things have changed in the past 2 months. So there is bad news and good news.
First, the bad news : the designer we recruited at the beginning of the project, which was a friend of a friend, seems to have given up as he doesn't give life signs anymore since a few weeks.
And the good news : I WON'T gave up and am continuing this project, with or whithout designer, and I am determined to finish it event if that should take (and already took) more time than I expected.
I should (and will) be able to deal with both work and school to find the time to work on it.
I hope this project will keep you as interested as I am, and I will keep you updated with informations about the new game mechanics I included soon.