Seelentanz (German for “Soul dance” or “Dance of the Soul”) is the fantasy role-playing experience of your dreams. Set in a war-torn world created by the gods as a stronghold in their eternal conflict with the nightmarish creatures that inhabit the tumultuous Æthyrs, Seelentanz is a role-playing game developed for and by fans of classic role-playing games. The goal of Seelentanz is to create an immersive, emotional gameplay experience that is both extremely challenging and rewarding. Unlike many modern role-playing games, which aim to streamline the mechanics of the genre to appeal to a broader audience, Seelentanz features systems meant to appeal to the fans of more traditional role-playing games. In Seelentanz, you play as a character that is both unique and entirely your own, and are released to explore a brutal and dangerous world with your friends. But be careful, for this is no ordinary adventure – this is Seelentanz!
These are the latest news for our project. Two weeks have passed since our last update.
Posted by Neovertex on Sep 18th, 2012
These are the latest news for our project:
We have finished a basic landscape for our alpha environment. Currently it is only a large empty space. Some team members take an advantage out of this and use it as a giant Scorpion driving range but it is about to get filled with all the awesome fantasy content we have in mind.
Our new environment artist created some town assets for that purpose.
If you like Adam's style also make sure to check out his blog at Ajames604.blogspot.ca .
NavySeal is starting to unlock the potential of the UDK. He has refined the Zombie AI and weapon system. We are now able to use a bow as first ranged weapon. Furthermore he finished a basic experience system. Our characters now gain experience from killing enemies and certain other triggers in the world. His next step will be to create a basic inventory system.
I have resumed working on our characters. The female base character now features more detail. It is completly unwrapped and rigged. Unfortunatly importing our basic run-cycles is still giving us a hard time. We hope to fix those problems soon.
Last but not least an important matter
It recently came to our attention that an image posted in our last update was not the original work of one of our artists, but was in fact the work of another artist and was originally posted on another website. When the image was submitted to the team by our artist, we had assumed that it was his own. For us to discover that not only was it not his work, but that he had allowed us to publish the image under the assumption it was his own has been quite devastating to our team. This has impacted us so much because we know the trust we put in our team members to have the integrity to submit their own work has been betrayed, as has that of our fans, who trust us to create our own, original content to the best of our ability. To have inadvertently betrayed that trust is simultaneously disappointing and embarrassing for our team as a whole. The artist who submitted the fraudulent work has since been removed from the team. We at Liquidbox hope to move past this incident and continue doing what we love, and we hope that our fans will regain their trust in our team and continue to support us, and we hope that you will love our work as much as we do.
Everyone is currently focussing on revamping our current landscape to something more beautiful. Furthermore we are trying to bring our characters into UDK so we can put some armor and weapons on them.
We are currently looking for skilled character artists and animators familiar with the UDK. Additional programmers and artists familiar with the UDK (shader networks, kismet, cascade, ...) are always welcome as well. If you think you got the skills just let us know.
That is all for now. Again if you have any questions or feedback just leave us a comment. We appreciate any ideas commited by the community.
Have a nice day
The Liquidbox Team