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A lowly mannequin seeking to repair itself by the killing of human females. Unknowingly entering the containment chamber of this very animate mannequin, you are trapped within. Told only to "Not die."

Post news Report RSS Hmm. It's been quite a while, hasn't it?

Join us as we learn where GRIM Studios went and what happened to SCP-847: The Mannequin.

Posted by on

Greetings, everyone. This is DrShikura of GRIM Studios. As of right now, GS is a one-man project and I feel that I should start by explaining my absence. Since I was roughly 10 years old, I tinkered with video game design and little scripts. I picked up Unity not too many years ago and fell in love with it, but wasn't nearly as experienced as I thought I was at the time. I posted my project on IndieDB, titled "SCP=847: The Mannequin."

I regret to admit that this game was nothing more than a tinker project that taught me the basic fundamentals of the Unity Engine. It showed a slight amount of potential, but none that I was able to grasp with my knowledge at the time. Earlier today, I logged into IndieDB again for the first time in almost 2 years, much has changed for me. I found my ancient, abandoned project and immediately wanted to delete it. I couldn't (and still can't) find a way to delete SCP-847 from GRIM Studio's games list. I changed my mind after a few minutes because the more I looked at it, the more I felt obligated to see this project through to the end. At least, before I post what I'm currently working on. That's a conversation for later.

SCP-847 is seeing a lazy, but inevitable revival as I re-work my old ideas and give you a game. It may take a little while, but I'm coming back with more content for everybody to ogle at. I'm sticking around this time.

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