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This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each phase. The game is initially planned to have 15 levels

Post news Report RSS Rigging the latest models

Today I focused on making the rigging of some characters who have already had their textures completed. As basically all bipedal models share the same skeleton, I simply get the armature made in Blender that is in a separate file and create the relationship between the mesh and armature.

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Background

Today I focused on making the rigging of some characters who have already had their textures completed. As basically all bipedal models share the same skeleton, I simply get the armature made in Blender that is in a separate file and create the relationship between the mesh and armature.

Patterns

Despite the armature be a standard object, he is always imported for the model without animations (or poses), he always comes in "T" pose. From there begins the work of creation of keyframes, even not to create a global standard of animation (imagine all the various models of enemies walking all equally)

All models have at least 3 animations:

  • Walking
  • Stopped
  • Attacking

Below two templates that already has some of the default animations completed:


Cabeça de Abóbora (Pumpkin head)
Walking


Rei Cobra (King Cobra)
Walking

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