Background
Today I focused on making the rigging of some characters who have already had their textures completed. As basically all bipedal models share the same skeleton, I simply get the armature made in Blender that is in a separate file and create the relationship between the mesh and armature.
Patterns
Despite the armature be a standard object, he is always imported for the model without animations (or poses), he always comes in "T" pose. From there begins the work of creation of keyframes, even not to create a global standard of animation (imagine all the various models of enemies walking all equally)
All models have at least 3 animations:
- Walking
- Stopped
- Attacking
Below two templates that already has some of the default animations completed:
Cabeça de Abóbora (Pumpkin head)
Walking
Rei Cobra (King Cobra)
Walking