Current context
I'm making more adjustments to the design of the second level of the game. The goal is to create a level where the player will be limited by terrain and won't have so many trees available to place towers and defend your base.
This scenario is still with a good amount of fits for receive and your polycount is close to the standards that I have set to prevent falls of performance (the scenarios will be between 3500 to 4500 tris).
Following settings ... more settings
At the moment is already with 3039 tris. I'm going to make more settings in scenario modeling to ensure that they do not need so many polys to arrive at the result. When transporting the scenario for the Unity realized that some areas were totally useless in the game, or if you want to appear in the game including and so must reduce a little to add in other parts of the scenario.
Right now the main goal of putting this level to work is to test the standards of prefab that I developed and that at the first level are working perfectly (so I can focus on designing new levels without worrying about the prefab standards and additional setups per level).