Background
One of the problems I had on my list was to adjust the positioning context menus that are displayed when the witch is under a tree.
Let's get to work!
How many items to be displayed is considerable and at the same time the size of the buttons occupy most of the screen, I needed to make adjustments to the calculation context menu positioning considering for example if the menu would be cut or not when viewed from a particular position.
With the adjustments I've managed to get best results and the menus are no longer cut, but still need to take into account the items drawn on the game screen that overlays the context menu.
The adjustments I made already make the experience better, but I'm still going to perform more tests to ensure that all possibilities of placement of trees were covered and that there will be no special situation.