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Sarah is stuck in a desolate future in which most of humanity is wiped out. She now belongs to a small group of people who are struggling to survive. They have few resources, little hope and rely on the resources still left behind within the great walled cities. It's your job to take her within the walls of Pittsburgh, to ensure survival of the last survivors found within the city and to extract the mission critical items key to future survival.

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"Sarah" Work in Progress Character Model (Games : Sarah and The City of Dead : Forum : Development Updates : "Sarah" Work in Progress Character Model) Locked
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Sep 17 2015 Anchor

Work in Progress: I've been working now for 3 days on the main protagonist "Sarah". Finished up her modeling and UVs on the first day. Day two consisted of laying down basic texture/color sections and starting to lay down some base patterning on those areas. Day three was bringing into Mudbox and sculpting some folds in clothing. I also used Mudbox to begin laying down some texture details in the skin and shirt. I have about another 2 days left on this character. I have to create a tactical sling/holsters for weapons. Some cool new news: I've now teamed up with M. Goodrich for character design.

As a side note : I have not touched the boots or arms/chest are for texturing or sculpting.

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