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A cat vs. mouse strategy game based on Vampirism Beast and Island Defense, which were among the most loved and popular custom maps in Warcraft III.

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Feb 17 2014 Anchor

2/17/2014
I just uploaded version 0.43, which adds the scaffolding model to buildings that are under construction, the human model, the demon model, and fixes many bugs regarding to physics.

2/18/2014
Just added the capability to tint the colors of models in the script. For example, here is the script definition of a WatchTower

WATCHTOWER.name = "Watch Tower";
WATCHTOWER.description = "Shoots arrows to defend against attackers.";
WATCHTOWER.health = 150;
WATCHTOWER.model = MODEL_WATCHTOWER;
WATCHTOWER.scale = 250;
WATCHTOWER.color = "#FFBBBBFF"; <----------------- I just added this today!
WATCHTOWER.giveWeapon(WEAPON_BOW);
WATCHTOWER.addBuildEffect(new EditResourceEffect(RESOURCE_WOOD,-50));
WATCHTOWER.addRequirement(new ResourceRequirement(RESOURCE_WOOD,50));
WATCHTOWER.addAbility(ABIL_UPGRADETOSCOUTTOWER,0,13);
WATCHTOWER.addDeathEffect(new EditStatOfTargetEffect("exp",20));
WATCHTOWER.addDeathEffect(new SpawnItemEffect(ITEM_GOLD));
GD.DefineNewBuildingType(WATCHTOWER);

See that part I just added? That tints the model like this..

BEFORE AFTER

Pretty neat right? Now I can make a 'flame tower' and other fun stuff from Vampirism with relative ease. Enjoy.
-Andy

Edited by: Doodlebuilt

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