The responses to my question regarding a 3rd person dynamic camera vs fixed cameras seemed to favor the later. I thank the people from the TGC forums for the elaborate explanations to why each of them preferred one system over the other. I agree to many of the mentioned reasons by the pro "Fixed camera" folks. As personally I was for fixed cameras, which my friend and programmer thought to be outdated. I of course have tested both, but came to the decision that fixed cameras just suit Samurai Legends better. These cameras will be fixed in space but follow the player throughout the scene, until he has entered a new camera zone. I'm currently working on the triggerzones and will probably post a video once FRAPS has been installed.
The camera system has been decided
The responses to my question regarding a 3rd person dynamic camera vs fixed cameras seemed to favor the later. I thank for the elaborate explanations to why each of you preferred one system over the other. I agree to many of the mentioned reasons by the pro "Fixed camera" folks. As personally I was for fixed cameras, which my friend and programmer thought to be outdated...
Posted by Irradic on