Salt War is a multiplayer, team-based game that pits two opposing anthropomorphic slug factions against once another. Gameplay will be a fusion of real-time strategy and a third-person shooter. The two teams must work together with their commanders to take over the map, and inevitably destroy the enemy headquarters, winning the game. Maps will lean towards being large scale, outdoor environments, which will allow for infantry combat combined with vehicle support. Each team must take over resource points located throughout the map in order for the commander to research upgrades, use abilities like calling in airstrikes, and build vehicles such as tanks to turn the tide of battle.
WIP of the cityscape models
You actually are going to make urban maps? NICE!
Yeah I'm definitely planning to integrate some urban architecture into the level design in order to contrast with the natural, environmental work. Afterall, the players' need some visual landmarks in order to communicate where they need to be. "The village" sounds a lot better than "Valley with rocks number 3" :)
haha yes, indeed :) I have seen some videos showcasing destruction, I don't know if you have planned to make the buildings damageable, that would be a nice feature.