To understand what RuinValor is you must first gain knowledge of how it came to be. The roots of my desire to make video games can be traced back to Neverwinter Nights; while the singleplayer certainly leaves something to be desired the multiplayer was the jewel amongst the stone in my mind. Packed with a toolset editor, the ability to create, modify, and share worlds of your own is what interested me the most. Couple that with an in game Dungeon Master mode to enhance story telling for the hosts player base and what you obtain is a powerful set of tools that assist in maintaining interest in a game long after its initial release. I have long believed that if you put the proper tools in the hands of the people who make content ( modders and such ) the life of the game can be infinitely extended. game. Throughout the design process I have ensured the core concept for all systems put in place rely on the single factor of customization.
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Introduce yourself | Locked | |
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Mar 3 2013 Anchor | ||
Let us get to know one another. I am riuthamus, the lead designer and creator of this video game. I am 28 years old and currently employed with the US Navy. Who are you? how old are you? What interests you most about this project? |
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Jun 19 2013 Anchor | ||
Well hello there, sir! Heh.. 3 months later I pop out here suddenly xD I am very excited for the release, perhaps soon or as planned! |
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Jun 21 2013 Anchor | ||
We are looking to release the alpha as soon as the kickstarter is complete ( assuming we make the goal... which I feel we should ). The beta will be a few months after that and the goal is to have this released by late 2013 early 2014. Glad to have you around and thank you for the comments. I want to make a game that will focus on empowering the people who host servers. I believe that if we do that we can give a quality game that will last years to come. |
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Jun 21 2013 Anchor | ||
I see, late 2013 early 2014, sounds like theres a lot to be done! I wish you good luck for it! And I'm glad you're not one of those developers who abandon their games either before releasing the game or after the release. Really, monthly update can keep the players satisfy each month. Also, is this going to be free to play or commercial? Just asking! Just because I love the concept that makes this different from other MMORPGs, especially the mix of Spore + Neverwinter (both are my favorite). Special games comes with brilliant concepts, so, hopefully this will be a quality game that lasts for years! And attract server hosts too. The more, the better! |
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Jun 21 2013 Anchor | ||
As of right now the plan is to make it cost, but we do not want a high cost game and there will not be a monthly cost. You would pay 15 or 20 once and you would get the rest of the updates for free. If we went with a free to play model we would have to have some in game store of sorts and I kinda want to avoid that if we can.... That part has yet to be decided but certainly something to think about in the near future. For now, the price will be around 15 - 20$. Depends on what people feel is good for the games quality. |
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Jun 21 2013 Anchor | ||
Sounds good for me! xD |
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Jun 22 2013 Anchor | ||
Well if we did the in game store ( not saying we are ) it would be for cosmetic items..... and nothing that would modify your game play element. |
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Jun 22 2013 Anchor | ||
Oh... I see, well then you should add it! Players might be interested.. if only there are more people for this forum, you could have just ask for their opinion. But I'm fine with it as long as it doesn't really unbalance the game play. |
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Jun 22 2013 Anchor | ||
i have had this forum for some time... most people who are taking about the game talk on my communities website. www.bhslaughter.com/forum but yeah... i agree we need more people to start talking! |
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Jun 23 2013 Anchor | ||
Will you look at that... Brotherhood of Slaughter :o |
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