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Enjoy the nostalgia of retro games from the 80's and 90's? Enjoy playing team-based games with your friends and family? Well, then we have a game for you! Rolo Polo! In Rolo Polo, explore maps to defeat bosses and find powerful items to destroy your enemy's base. Don't forget to guard your base in the heat of battle, or your enemy will destroy you. Rolo Polo is a Free-to-Play game! Rolo Polo combines the adventure qualities from Mario Bros. with the competitive MOBA-style gameplay of League of Legends. MOBA games have the tendency to be toxic, but Rolo Polo will be a clean, family friendly MOBA. (MAC version still unstable)

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News Items: I am working on a new video detailing items and different strategies in using them. I should hopefully have that up soon. Also I was thinking that I would share the update log to show you how much work has been done on this project so far. I understand that we probably did not start working on the PR for this game soon enough.

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News Items:

I am working on a new video detailing items and different strategies in using them.

I should hopefully have that up soon. Also I was thinking that I would share the update log to show you how much work has been done on this project so far. I understand that we probably did not start working on the PR for this game soon enough.

I hope you have tried out the game and given it a shot, please post any feedback on the forums, or leave a comment. Again we appreciate you giving our game a chance!

Change Logs:

8/13/15 - You can now add AI agents.
8/13/15 - Speedster Hp is fixed.
8/14/15 - Fixed recursive stack overflow when adding odd number of AI agents.
8/14/15 - Fixed end of game error with AI agents.
8/16/15 - Finished level design, some tweaking may occur.
8/16/15 - Fixed plant colliders.
8/16/15 - Fixed naming issue (Players can no longer be immune by using a valid name such as "Boss" or "Tower".
8/16/15 - All Items have smaller colliders than the hero. You should no longer shoot backwards when you are against a wall. (But not facing it).
8/16/15 - Bombs work against bosses and towers now.
8/16/15 - Score no longer updates continuously on ending screen. (Therefore if a player leaves they don't disappear from the score screen).
8/16/15 - You no longer have to hit "Login" after you finish a game to be able to play again.
8/18/15 - Fixed error with plants. Now only the last person to step on the plant will delete in the case of a race condition for pickup.
8/18/15 - Fixed bug where null exception was being thrown by AI. Seems to fixed the stalled AI bug.
8/27/15 - Master server is up and running Some networks may block port, nothing I can do about that. (School networks primary culprit)

12:00 AM September 1, 2015

8-27-15 I have the network set to 15 hertz. Works with UDP
9-2-15 Make all items UDP network protocol and move on velocity (not update position).
9-3-15 Client has white box when speedster fixed.
9-3-15 Client onion are now colored based on team.
9-3-15 Characters will go to AI if disconnected.
10-12-15 Website Portal up with metrics and password recovery.
11-2-15 Ghost Monsters created. (Going to use ghost as base class for all monsters) Codo Forum integrated with Player Tracker. Locks and treasures re-deployed more evenly in level.

3:08 PM November 2, 2015

8-27-15: I have the network set to 15 hertz. Works with UDP.
9-2-15: Make all items udp and move on velocity (not update position).
9-3-15: Client has white box when speedster... fixed
9-3-15: Client onion NOT colored ... fixed
9-3-15: Characters will go to AI if disconnected - Problem characters can't be hurt but then go to AI? Fixed
10-12-15: Metrics collected, All metrics shown on site, Password change fixed.
10-26-15: Need to have rescue password option, Need to make success and failure page (failure takes a message).Fixed
11-2-15: Ghost Monsters created. (Going to use ghost as base class for all monsters), Codo Forum integrated with Player Tracker. Locks and treasures re-deployed more evenly in level. Fixed
11-2-15: Fixed some end game problems with triple awards.
11-3-15: Fixed lock/unlock account on game entry
11-7-15: Finished Mummies, Skeletons, Slimes
11-7-15: Found better music.
11-8-15: Empty object holder will cause error. (I thought I fixed it but apparently not yet)...fixed
11-8-15: Monsters award double xp, still need to go poof! should be an easy fix. (Perhaps add a gold)...fixed
11-9-15: IF server quits clients will just idle. --Fixed
11-11-15: End Game needs to be buffered RPC. Fixed
11-11-15: Plants aren't reappearing. (Fixed)
11-11-15: Setup async screen.
11-11-15: Need to get client screen to wait. May need a little more work on the ending async screen. Fixed
11-14-15: Finished fixing really annoying lobby bug. Race condition because of RPC buffered call and start()... Fixed
11-15-15: Got HUD for base health and add mummies. Also changed color of tower shots.
11-17-15: Record Games played and went on database.
11-17-15: Get Ads from Server. - However front end not complete. But I have it working on the game side. Fixed
12-27-15: Got chat and menu music working!
12-30-15: EULA up. Ready to deploy.

2:12 PM December 31st, 2015

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