Latest change log, Corresponds to release Alpha v0.6.5
Important: Old save games from previews versions are not supported and will be removed!
New features:
- Added look action: Describes what you see in a specific location. Very useful on first time encounters with new enemies. Used by hitting the 'x' key.
- Added new mods for weapons and armor.
- Added levels 11 to 19 of the prelude.
- Added 5 more enemy types.
- Added slingshot type weapons and ammos.
- Added 2 more spells and wands.
UI:
- Added in game log (to show hit the small icon in the top right.
- If no category is selected in the inventory all the items are shown.
- Improved in game and story texts to make them much sharper.
- Added targeting keyboard support.
- Added item counter to action bar: now you know how much potions you have for example.
- Added <Return> hot key to hasten level up process.
- Added improved looks of columns in cavernous dungeons.
Balance adjustments:
- Difficulty scaled down across the board. Mainly enemy hp.
- Items dropped are balanced to be much more interesting.
- Slowed foot rooting speed across the board.
- Improved shield and armor effects.
- Reduced poison time to live of scorpion and spider enemies.
- Improved eventful dungeon chance by 60%.
- Increase healing potion effects.
- Reduce first boss melee damage.
Bug Fixes:
- Double energy cost of several warriors abilities.
- Fixed a huge CPU drain caused by a Unity Bug.
- Resolved bog where you could kick and open doors from far away.