Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars! A futuristic Sports-Action game, Rocket League, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
Quite a lot of fun, if someone ignores incredibly nasty mid-air ball-kicking game mechanics. (As that really should be made easier.)
+ wheel-burning action
+ lots of battle cars, battle car customisation
- very few arenas
- very few game settings, for example no match time settings
- no game mechanics/physics settings
- no way to fully customise teams
- only smaller teams (1-4 vs 1-4, or 1v4), no setting to increase the number of battle cars or make it less unfair (instead of just 1v4, there could be 2v4, 3v4 as well)
- "grinding" achievements which should not be there
- battle car customisation is mostly cosmetic, zero impact on the gameplay (both kinds would be more welcome)
- the ball is very hard to manipulate if it is in the air
... and more. ;-)
Some details and other features were also missing, for example in the past it was impossible to play on a randomly selected level, but it has been surprisingly corrected in the latest content update.
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