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A 2D combat-centric platforming adventure set aboard a massive starship containing a planet.

Report RSS Weekly Devlog #3

Everything to do with Compact Mode! Spring Jump, Ground Pound, and damage resistance, plus improvements to the Sentry.

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Happy Holidays!

Every minute not spent with family this week, I was plugging away at Zarnok Fortress! (Well okay, a little time spent on the iOS port of Phoenix Wright).

This week, a lot of changes to Robo's Compact Mode. Anyone who's played Robo's World: The Blulite Rocks (all 5 of you) will know that Robo can fold up to boost his defense.

Compact Mode

You can fold down to dodge most incoming laser fire, and you'll reduce the amount of damage you take from Explosives. After being all coiled up like that, Robo can perform a Spring Jump.

Spring Jumping

Activate Compact Mode in mid-air to perform a ground-pound! Depending on the speed you reach while falling, you can deal some damage to any enemy unlucky enough to be beneath Robo;

Ground Pound!

Finally, here's a list of a few other changes that happened this week;

  • Sentry updates; At low-IQ it will seek to the last place it saw you, at high-IQ it will seek to your current position
  • New, more subtle animation for Specialist / Fighter Aiming
  • Tweaks to Melee system and the way Melee-ing is triggered in enemies
  • Robo's Laser produces a double-helix particle trail;
Laser Trail

Until next week!

Want me to get into the nitty-gritty code used to make all this happen? Like / dislike a feature? Let me know in the comments!

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