• Register

Retro-Pixel Castles is a brutal village/town simulator with RPG and roguelike elements. Some Key Features: You CAN'T win! Yeah, that's right. Not being able to win is a feature! Survival. In Castles, you'll find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. Build a village... A major part of the game is village management, and trying to discover new ways to keep yourself alive as long as possible. Huge, hand crafted maps! Each map is 512x512 tiles wide, leaving tons of space to play on. Built-in map editor. Included in the game engine itself is a very robust, feature filled map editor. The game will be released completely DRM free, and all content created for the game will come with your initial purchase. There will be absolutely no paid DLC and tons of free content patches! (See www.retropixelcastles.com for more details!)

Post news Report RSS Shadow rendering improvements, and more polish overall!

I've changed gears a bit and decided it was time to overhaul the shadow engine. The game is reaching a point I can start adding several new buildings, terrains, topography and resources, so I decided before I started in on that I should get my new shadow engine concept working since it involves hand drawing shadows for everything in the game. It just makes sense to do it before I have dozens of building and sub-building types in the game. :)

Posted by on

I've changed gears a bit and decided it was time to overhaul the shadow engine. The game is reaching a point I can start adding several new buildings, terrains, topography and resources, so I decided before I started in on that I should get my new shadow engine concept working since it involves hand drawing shadows for everything in the game. It just makes sense to do it before I have dozens of building and sub-building types in the game. :)

So, here it is! The new shadows. The new hard shadows really give the buildings, walls and terrain a bit more pop. It's a lot easier to see the depth ques (Very important for a true top down game!) and personally, I think it gives the game a nice clean and crisp look to it. Enjoy!

In-Game shot, featuring the walls and some of the buildings at various stages while the Lumberjacks and Farmers do their work.

Working on the new shadow engine improvements

Inside the map editor, a small mock up of some walls, rocks and trees.

Working on the new shadow engine improvements

A tiny village at the edge of the map.

Working on the new shadow engine improvements

Post comment Comments
jacle124
jacle124 - - 7 comments

Seems like an interesting game keep it posted ill watch to see where it leads

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: