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Retaliation is a videogame series based on an original boardgame, designed to offer challenging tactical and strategic reasoning in a fast, easy and funny format. The mission of Retaliation is to make the spirit of wargaming available to everyone, casual gamers and seasoned strategists alike. To achieve this, it skirts away from the most tedious aspects of many wargames, where the work-to-fun ratio is too high (extreme examples are the so called "monster" wargames, that take more than a few continuous days of play to complete). At the same time, Retaliation is not trivial, with complex gameplay emerging from very simple rules. The series now includes one published game (available on multiple platforms) and two more that are under active development. In wargaming parlance, Retaliation could be described as an operational-level wargame, with units approximating divisions. But unit size and map scale are kept very elastic: Retaliation can thus accommodate a wide range of scenarios,

Post news Report RSS Retaliation Enemy Mine - Windows

First windows demo of Retaliation Enemy Mine. Optimized opengl render engine. Optimized ai classes. Modified code for MacOs / LinuX compatibility.

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First windows demo of Retaliation Enemy Mine.

New:
Added 8 new small maps
Added 6 new medium maps
Added 6 new large maps
Added war log
Added tutorial maps
Added interactive tutorial scripts
Added virtual mouse manager ( from OUYA console )
Added board render class with layers

Change:
Optimize opengl render engine
Optimize ai classes
Modify c++ code for MacOs / LinuX compatibility.
Implement new os independent functions
Debug class for PSVita compatibility

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