Our PlansSteam playtests are available for all who wish to participate:
Playtest #1. Basic server tests (ended, 01/07/23 - 01/10/23);
Playtest #2. The tests of Start Island mechanics (ended, 02/04/23 - 02/16/23);
Playtest #3. The tests of the open world, PvP mechanics and sieges (ended, 04/24/23 - 05/08/23);
Playtest #4. Further polishing of game mechanics (ended, 07/05/23 - 07/17/2023);
Playtest #5 (ended, 09/25/2023 - 10/02/2023);
Playtest #6 - (12/21/2023 - 01/08/2024);
The release of the game in Early Access planned for 1Q24.
The most significant changes made for Playtest #6:- 2 Dwarrhan Kingdoms (1 Eurasia, 1 North America) for equal distribution of players according to ping - players themselves choose their desired region;
- Rivulet Island (level 2 tutorial location) receives its underground world, consisting of several interconnected locations;
- Abilities for aggro mobs, and as a result, an increase in boss characteristics;
- Significant changes to loot drops for both regular mobs and bosses;
- Significant redevelopment of PvPvE locations - Swamps in Dwarrhan;
- Significant changes to the balance of weapons/magic/equipment items and the economy, as well as the item quality system;
- Significant changes to refining/crafting/enchanting;
- Changes and balance of the melee combat system;
- Changes in character leveling (PvE), karma system;