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The Thin Silence is an cinematic narrative adventure game with both puzzle and exploration elements, told through the introspection and recollection of Ezra Westmark. Find creative ways to make your way out of the darkness, uncovering the journey that lead him there and the hope that leads him home.

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As we get closer and closer to having all the features of the first area done, I'm thinking more and more about the atmosphere of the game and working on the little touches. The dust particles are a good example of that, albeit an incomplete one. We actually have the entire first area's levels designed on paper, so once we think we're ready we should be able to power through that.

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We haven't made a huge amount of progress visually this week (sadly) due to University mid-semester exams being, well, today and this week. But we do still have lots of pictures to show you!

New Piston Graphics

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Look at all those ambient dust particles!

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I like to shake it

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Dust Particles

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(this is a WIP)

Sliding box

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(new gameplay element!)

As we get closer and closer to having all the features of the first area done, I'm thinking more and more about the atmosphere of the game and working on the little touches. The dust particles are a good example of that, albeit an incomplete one. We actually have the entire first area's levels designed on paper, so once we think we're ready we should be able to power through that.


To encourage me to get back into exploring music, I'm going to start including a "song of the week" in my posts.

What I'm Listening To: Why'd You Only Call Me When You're High? - Arctic Monkeys

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syradinegames
syradinegames - - 20 comments

Just from the screenshots, the atmosphere is looking good. Keep the good work and keep posting.

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