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Shores Unknown is a single-player tactical RPG featuring an innovative gridless battle system combined with epic fights against raid bosses and large armies. Shores Unknown takes place in a land ruled by the iron-fisted Crown, and policed by the fearsome Inquisition, from whom it is said there is no escape. To the south lies the Empire and perpetual war, while to the north there is only the Murk—a seething wall of fog from which no ship has ever returned. In the midst of these grand forces, both natural and otherwise, our heroes must find a way to survive and to pursue their dreams of liberty. Play as the newly-made leader of a mercenary company, fresh off an assignment gone awry. Now on the wrong side of the Crown, allies and loyalty are paramount. Forced to venture through the maw of the Murk in a search for truth, players will explore unknown lands, forge new alliances, and wage battle against those who would see to their end.

Post news Report RSS Project Shore alpha 0.1.1 is live

Updated alpha build of Project Shore which includes a number of improvements and bug fixes is now live! See description for update notes.

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Hey everyone! We decided to publish an updated alpha build which includes a number of fixes to some bugs that made their way into the game, as well as QoL and balance improvements. Get it here:

Project Shore 0.1.1 Alpha


In particular, we fixed a nasty bug that made the combat freeze when using a Decurse action (e.g. Ren's Cure ability) and lowered the difficulty of the harder battles in Day 2 and Day 3. They are still not a pushover, but should be much more doable. We hope this makes our players explore the less popular dialogue options - remember there are multiple endings depending on what choices you make. And don't forget you can switch the equipment of your characters around freely - experiment with gear choices and see what happens!

Saves made in the previous build should be fully compatible, so jump right in.

You'll find the full list of changes below.

Fixes and improvements in 0.1.1:

  • Added updated game logo to menus

  • Improved navigation and object layout in Village map

  • Added Enter key shortcut to apply changes in Settings menu

  • Fixed certain triggers activating twice and breaking progression

  • Improved camera occluder fade logic

  • Fixed Decurse actions breaking combat flow (stuck when using Decurse)

  • Tuned the balance to make the harder battles more manageable (you will still die)

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